In fact, I managed to get through almost all of Transistor without using the turn ability at all. Bastion and Hotline Miami are probably my favorite games I own on steam, if that tells you anything. I'm not much of a turn-based guy, so I definitely enjoyed Bastion's combat more. It made no sense to me at all and felt like SuperGiant was going for tragedy for tragedy's sake rather than the ending being a natural extension of the story to that point. As nearly as I can tell, you kill the last boss to escape the Transistor, so that you can kill yourself and go back into the Transistor. ![]() Plus, the ending was one of the most illogical I've ever seen. The story has the illusion of depth, but nothing more than that. Sure, you could unlock character bios but none of those really added anything to the underlying universe. The game never fleshed out the world enough to actually explore the themes it was going for. Transistor you had the sword, and it was pretty much noir-city all the time. Bastion had different weapons and environments that helped tell a story of the world. The world, while having nice art, felt sterile and lacked any sense of tangible history or character. I think the game would have been far better off had it just been purely turn based grid/hex-style combat.Īlso, I really can't agree with you about Transistor's story. not reflecting that an attack will move an enemy causing subsequent attacks to miss), and it was far too easy late game to come up with ridiculously overpowered skill combinations. On the Turn based side of things, the game didn't always accurately convey information to the player (i.e. It didn't work as an action game because outside of Turn, you usually couldn't do anything except run away, which is both boring and frustrating given the greater speed of most of the enemies. Transistor tried to be this turn-based/action hybrid, but didn't do either one particularly well. People's personal tastes aside, Bastion worked as an action game, and it wasn't trying to be anything else. The combat in Bastion felt better and was a better example of what genre they were going for. I certainly give credit to Transistor for telling a more ambitious story though, even if I feel like they didn't nail the execution.īecause I thought Bastion was just a flat-out better game. I was a little confused by the motivations of the villains until New Game Plus when I unlocked all of their background info. I also prefer the more straightforward approach to Bastion's storytelling. ![]() ![]() My enjoyment of Transistor's combat came mostly from experimenting with the different functions, but I got the same enjoyment experimenting with the weapons in Bastion. So I'd run around like an idiot waiting for my meter to recharge while at the mercy of my enemies. It was always really annoying when I'd set up a combo with like 5 moves and everything would look perfect as I'm setting it up, then I'd tell the whole thing to play out and something I had no real control over would screw the whole thing up. ![]() I think part of that is because you only have the one character, and part of that is because it's got one foot in real time. I like turn based strategy a whole lot, but it was a much less tactical game than other games with similar combat. The combat in Transistor was pretty disappointing though.
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